Getting started with Terramine
Terramine is a location-based game where you buy mines and interact with other players' mines. You spend Terrabucks (TB) to buy mines — you start with 1,000 TB free, plus another 1,000 TB after your first purchase if you used a referral code.
Mine types
Every mine you buy is randomly assigned a type. Individual luck varies, but the more mines you own, the closer you'll get to the average distribution.
| Mine | Odds | Earnings vs rock |
|---|---|---|
| Rock | 60% | 1× |
| Coal | 30% | 1.5× |
| Gold | 9% | 2× |
| Diamond | 1% | 4× |
Each mine has 3 things you can do
- Daily activity (conveyor belt, coal pile, sluice box, slot machine) — click for free materials and occasional TB. Skippable early on; mostly useful to keep a mine active.
- Minigame — the best way to progress. Gives TB and upgrade materials.
- Upgrades office — level up the mine to boost earnings.
Minigames
Flip cards to make matches. 1 TB per level. Slowest to grind.
Guide the miner to the bottom-right exit. 5 TB easy, 15 TB medium (LVL 11+), 30 TB hard (LVL 31+). Ladders only move up/down. First click turns the miner, second click moves.
Rotate tiles to build a path to the pot of gold. 1–2 TB per level. Working backwards from the pot can help.
Rotate mirrors to hit the targets. 1–2 TB per level. Higher levels have multiple lasers — match by color.
Tip 2: Higher minigame levels drop more materials (and rarer ones), even when the TB payout is the same.
Upgrades office
Each mine level adds +1% to that mine's earnings. Costs scale up rapidly while the benefit stays flat, so:
- Level up your lowest-level mines first — LVL 1→LVL 2 gives the same +1% as LVL 9→LVL 10, for a fraction of the cost.
- Prioritize rarer mine types (Diamond → Gold → Coal → Rock) since 1% of a bigger rent is worth more.
Upgrade cost curve
Epic-tier material needed per level. Costs double each level (confirmed through LVL 17, assumed beyond).
| Level | Epic material | Cumulative |
|---|---|---|
| LVL 1 | 1 | 1 |
| LVL 2 | 2 | 3 |
| LVL 3 | 4 | 7 |
| LVL 4 | 8 | 15 |
| LVL 5 | 16 | 31 |
| LVL 6 | 32 | 63 |
| LVL 7 | 64 | 127 |
| LVL 8 | 128 | 255 |
| LVL 9 | 256 | 511 |
| LVL 10 | 512 | 1,023 |
| LVL 11 | 1,024 | 2,047 |
| LVL 12 | 2,048 | 4,095 |
| LVL 13 | 4,096 | 8,191 |
| LVL 14 | 8,192 | 16,383 |
| LVL 15 | 16,384 | 32,767 |
| LVL 16 | 32,768 | 65,535 |
| LVL 17 | 65,536 | 131,071 |
| LVL 18 | 131,072 | 262,143 |
| LVL 19 | 262,144 | 524,287 |
| LVL 20 | 524,288 | 1,048,575 |
Where do rare materials come from?
Marble, diamond coal, gold ingot and flawless diamond are rare drops from the daily activity, but consistently appear starting at these minigame levels:
| Material | Mine | Starts at |
|---|---|---|
| Marble | Rock | Minigame LVL 10+ |
| Diamond coal | Coal | Minigame LVL 5+ |
| Gold ingot | Gold | Minigame LVL 3+ |
| Flawless diamond | Diamond | Minigame LVL 2+ |
Check-ins
If you live near another player you can check in at their mine for some TB. Turn on your boost first.
- Regular check-in: 6 TB
- With text or picture: 10 TB
- With text and picture: 14 TB
- The mine owner gets 1 TB per check-in.
Daily streak bonuses:
- 3rd check-in: +10 TB
- 5th check-in: +25 TB
- 10th check-in: +50 TB
What should I focus on?
- Early game: Grind TB and buy mines. Ignore the daily activity and upgrade office. Your buy/check-in radius is a 5×5 grid centered on you, so it fills fast.
- When your area is full: Move around to place mines elsewhere, or start upgrading — Diamond → Gold → Coal → Rock.
Finding & managing your mines
Open your profile → Properties to sort your mines by name, type, inactivity, mine level or game level. From your Portfolio, tap a mine type to filter the properties list to just that type — great for hunting down low-level mines to upgrade.
Mine activity requirements
Mines need activity every 6 months to keep earning. After 12 months of no activity they get deleted. Activity = receiving a check-in, doing the daily activity, or playing the minigame. Sort your properties by inactivity to find at-risk mines (flagged at 5 months).
Earnings per level-1 mine
Monthly rent for a fresh LVL 1 mine, unboosted and with the ×20 Rent Rewards boost:
| Mine | Base / month | Boosted / month |
|---|---|---|
| Rock | $0.002851 | $0.05702 |
| Coal | $0.004147 | $0.08294 |
| Gold | $0.00507 | $0.1014 |
| Diamond | $0.011405 | $0.2281 |
Milestones
Average number of LVL 1 mines needed to hit each income threshold, assuming full-time boost. Actual numbers vary with mine-type luck and upgrade levels.
| Goal | Mines needed |
|---|---|
| $10 / month | 142 |
| $1 / day | 432 |
| $50 / month | 710 |
| $100 / month | 1,419 |
| $5 / day | 2,159 |
| $250 / month | 3,546 |
| $10 / day | 4,318 |
| $1,000 / month | 14,185 |
Related Terramine tools
- Terramine Rent Calculator
Plug in your mines and upgrade levels to estimate daily rent and profit.
- Enter Free Giveaways
Free daily entry and bonus entries for Terramine prizes.
- Provably-Fair Winners
See past winners with server seeds and selection proofs.
- Sync Your Setup
Save your mines and upgrades to your account.